Jul 14 2013

Puzzle and Dragons – Action Loop

Puzzle & Dragons is a Japanese mobile game developed by GungHo Online Entertainment.

This article focuses on the moment to moment action of the game itself, the micro-loop, but if you are interested in the larger strategic aspects and the monetization, then see Puzzle and Dragons – Macro Loop and Monetization.

Match Orbs

At the core Puzzle and Dragons is a match-3 game. You match up lines of 3 or more of similarly colored Orbs to make the disappear, much like Puzzle Quest, Candy Crush Saga or Bejeweled. What makes the game feel completely different is that when you choose an Orb to move, you can move it as far as you want. Thus, a good player can get multiple lines matched up every move.

Matched    Matched done Continue reading


Jul 9 2013

Puzzle and Dragons – Macro Loop and Monetization

Puzzle & Dragons is a Japanese mobile game developed by GungHo Online Entertainment. I’ve sunk a few dozen hours into this game already, and have been tempted to spend money, but due to how much the monetization currency costs I decided against it. Aside from this one major flaw, the macro loop of the game is well designed for monetization and when this is written the game is the number #13 grossing game on Android and #23 in the Apple store.

The macro-loop of Puzzle and Dragons is a very “Pokemon-esque” gameplay loop where you expend Stamina to send a team of Monsters to complete Dungeons which give you Coins and Monsters. You can then increase the power of your team using those Coins and Monsters.

Macro Loop Graph Continue reading